YOUR TRACK DESERVES A WORLD, NOT A TEMPLATE
A cover and an animated loop, built as one visual world. Your hero and your world, made for your track alone.
You spent months on the sound. Then the artwork is whatever free app was open, and the visual is a static image with a zoom on it.
That gap costs you. A cover that doesn't match the sound reads as unfinished before anyone presses play.
Most people hire a designer for a clean, forgettable cover, or a motion person for something busy and cheap-looking. Neither one builds the world the track lives in.
I build the whole thing. The character. The environment. The lighting. The motion. The post treatment. In Blender, Cascadeur, and After Effects, with CRT and analog texture.
I build the whole thing. The subject. The environment. The lighting. The motion. The post treatment. In Blender, After Effects & Photoshop.
WHAT YOU GET
An original subject. A character, a prop, a weapon, or a full environment, built for your track alone.
Cover art. One finished cover, sized for streaming and socials, rendered in 3D.
An animated loop. 15 to 30 seconds of motion from the same scene, for Reels, TikTok, and X.
One visual world. Both pieces share lighting, palette, and texture.
Files ready to ship. In 2 to 4 days, sized for the platforms you name.
HOW IT WORKS
You send the track, or a snippet. Plus a couple of references and one sentence about the mood. Rough is fine. If you don't know, I'll build the direction and you react to it.
I build the world. Cover first, in 2 to 3 days. One round of notes. Then the loop.
You post it.
THE RATE
I'm building my music visuals portfolio. Three slots at this rate, then it's done.
Bigger scope, more characters, longer runtime, a full narrative? That's a different package. Send me the brief and I'll quote it.
$150 for the first three projects.
After that, packages start at $400, quoted per track.
STRAIGHT ANSWERS
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2 to 4 days from the track landing. Flexibility is appreciated.
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I model and make the environment for your project. Supporting elements come from CC0 and commercially licensed libraries, cleared for commercial use and kept on file. Nothing is ripped from a game, so your release is safe to sell.
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Yes. Character, object animation and camera moves are part of the loop.
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Yes. Full rights for your release, promotion, and merch.
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Yes, separately. Email me and we'll scope it. Bigger briefs get quoted properly, so send the whole idea and don't hold back.
SELECT WORK
START YOUR PROJECT
Or DM me on Instagram or X/Twitter, or email joeybake@proton.me with your track and a couple of references.